In the last class we learned how to create a folded skirt using the Cloth modifier. I think that everything related to cloth simulation is a bit tricky, but maybe it’s because I’m starting on it. Here I’ll show some screens of the process with no technical terms.
Everything starts with simples lines:
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Then I add volume and adjust the position of the parts around the model:
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Now I connect the parts with seams:
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After that, the seams start connecting the parts:
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When all the parts are connected, the skirt follows the gravity direction:
This animation was my graduation project. I made it in 2010 and I spent aproximately three months to finish it. I always loved to make everything in my animations: from the sketch to the finished artworks and sounds. I did not create the sound effects for this one, but the voices are mine and the music was produced by me (I used to have a band and play guitar). Now that I’m going to focus 3D I don’t know if I’ll have time to produce more 2D animations. But I’ll try.
I think modeling robots is a good start in 3D because human characters are complex and require a good training. So here’s my first experience since I started the course.