In the last class we learned how to create a folded skirt using the Cloth modifier. I think that everything related to cloth simulation is a bit tricky, but maybe it’s because I’m starting on it. Here I’ll show some screens of the process with no technical terms.

Everything starts with simples lines:

saia-pregas-1
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Then I add volume and adjust the position of the parts around the model:

saia-pregas-2
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Now I connect the parts with seams:

saia-pregas-3
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After that, the seams start connecting the parts:

saia-pregas-4
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When all the parts are connected, the skirt follows the gravity direction:

saia-pregas-5
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That’s the end of the process:

saia-pregas-6
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And that’s the final result:

 folded-skirt
Click to enlarge

Categories: 3D, Lighting, Modeling, Rendering